New Alleged Reports on the Development of Star Wars Outlaws and Ubisoft’s Agenda

Following the insider information about Ubisoft’s reasons for delaying the release of Assassin’s Creed Shadows, the same video from Endymion reveals some of the history behind Star Wars Outlaws, the studio’s recent failure. According to Endymion’s sources, which he says he’s verified, Ubisoft wants to lead the video game industry in pushing identity politics, specifically in making female characters “dominate the games industry,” with every game Ubisoft makes set to “feature female protagonists in leading roles, and lots and lots of diversity, and little to no white men in leading roles at all,” with the objective being to ultimately “erase masculinity from gaming altogether.” These efforts will apparently be hidden in subsequent Ubisoft releases to head off any negative press before the games launch, with the woke stuff coming later in the game so people can’t ask for refunds. Endymion stresses that this is what his sources say, and he asked them several times to confirm it.

Star Wars Outlaws

You can see where this is going in terms of Star Wars Outlaws, right? Of course, the lead character is Kay Vess, a female bounty hunter who many assume is a feminized version of Han Solo, and her outfits and blaster lend much credence to this. But according to Endymion’s sources, Outlaws was originally going to be a Mandalorian game – that’s Mandalorian, the sect of bounty hunters, not the TV show The Mandalorian – with players choosing between different Mandalorian characters belonging to different families or groups, or build your own Mandalorian, with an always-online RPG component allowing for endless missions, comparable to The Division. The game shifted to a more rote criminal underworld setting, with the expansive idea pared down to a single-player game, which eventually became Star Wars Outlaws. Originally, say Endymion’s sources, Kay Vess was to be Indian, but when Hispanic actress Humberly González was hired as Kay’s model, she was changed to be an “omni-racial” character. And, most amusingly, Ubisoft was genuinely surprised by the public’s rejection of Star Wars Outlaws, which they thought would be as profitable as Red Dead Redemption II. You can see Endymion’s full video below:

It’s pretty clear why Ubisoft changed Star Wars Outlaws into what it became rather than that expansive Mandalorian game that actually sounds like it could have been cool. If their intention is to force female characters on everyone, they probably wanted something that made gamers play as a woman, rather than choosing whatever Mandalorian they wanted, even if women were an option (which they probably wouldn’t have been because you know damn well they’d have been gender-neutral choices). This is what you get when you prioritize political messaging over making a good game your customers will like; now, Ubisoft is in deep financial trouble, and Star Wars Outlaws is a laughing stock. The quality of the game is yet another example of what I keep saying about the increasingly awful woke movies: when you hire activists to make art, the art always suffers because activists aren’t artists. These people are such wackos they probably don’t understand why gamers care so much that Star Wars Outlaws is so riddled with bugs that it’s barely playable. Don’t these ungrateful rubes understand that Ubisoft is making history with the first female Star Wars character (except for all the other ones)? And if Endymion’s sources are correct, Ubisoft isn’t abandoning this directive; they’re simply trying to hide it better. If so, it’s probably a good idea to hold off on buying any Ubisoft games until reviewers you trust have played them and can tell you whether they’re worth your time and money.

Let us know what you think of the path that led to Star Wars Outlaws and Ubisoft’s alleged agenda in the comments!

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