Distant Flux: System Initializing on Steam, wishlist now!

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Viewing 13 posts - 16 through 28 (of 28 total)
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  • #327649

    The latest Steam update:

    Started populating frost slime monster horde, with new abilities. Added damage reflection and lifesteal. Worked on experience, ability classes, leveling requirements, and more.

    #327738

    The latest Steam update:

    Frost Slimes now have more abilities and their monstrous growth. Shadow Rats have more monster types, abilities, and their growth. The System Scavengers were also updated.

    #327889

    This week I focused on low-level efficiency improvements, especially regarding savegames, using a mix of JSON serialization and Linux text manipulation to narrow down what was being used.

    Saving a game is much faster than it was. I also noticed that most of the game’s data is all about leveling and stats. :)

    #328080

    Latest update:

    Item shop listings are now governed directly by activities like research or faction level. Crafting, refining, and research room levels provide different bonuses to operations.

    #328237

    Latest Steam update:

    New room construction mechanic added; rooms can now be upgraded in parallel, and they have changing costs; max members now determined by level of Residential room.

    #328376

    Latest Steam update:

    Changes include scrapper base starter rooms, room and character unlocks, crafting project and shop listing unlocks, a teleporter system rework, and more.

    #328517

    Latest Steam update:

    More base changes, including a new resource refinery, items, a leatherworks, profession training, NPCs, and paths, as well as equipment and ability proficiencies.

    #328723

    Latest Steam update:

    Added new rooms like the Workshop and Improvisium for starter items and research, also added the Firearms Factory, Energy Weapons Factory, and Halls of Magic, with items and more.

    #328887

    Latest Steam update:

    New ability mechanics, items, and paths, including the Pugilist, the Scholar, the Emberbolt Launcher, stack consumption boosts, grenades, rings of power, the Cafeteria, and more.

    #329042

    Latest Steam update:

    Added Administrative, Combat Engineer, and Synergium rooms; configured attribute and affinity stat boosts; zone environments can now be affected by player abilities, and more.

    #329182

    Latest Steam update:

    Civilian AI improvements; deep paths like Archmage; equipment leveling and supply; encumbered and immobilized states; diseases and cures; training and project costs; and more.

    #329200

    Road map update; what’s up next for the demo:

    • Combat and zone AI behaviors.
    • Output improvements. Right now information presentation is effectively debug mode so that I can ensure things are working, but I want the interface to be more polished and user friendly for the demo.
    • New game, savegame, and options dialog updates.
    • A final content population and stat balancing run.
    • A final sweep of my checklists to see if anything needs to be fixed.
    #329344

    Latest Steam update:

    Added AI ability orders; character behavior profiles; buying/selling/upgrading, equipping, resting, studying items, and other AI utility orders; threat mechanic; taunt ability.

Viewing 13 posts - 16 through 28 (of 28 total)
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