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Started populating frost slime monster horde, with new abilities. Added damage reflection and lifesteal. Worked on experience, ability classes, leveling requirements, and more.
Frost Slimes now have more abilities and their monstrous growth. Shadow Rats have more monster types, abilities, and their growth. The System Scavengers were also updated.
This week I focused on low-level efficiency improvements, especially regarding savegames, using a mix of JSON serialization and Linux text manipulation to narrow down what was being used.
Saving a game is much faster than it was. I also noticed that most of the game’s data is all about leveling and stats. :)
Item shop listings are now governed directly by activities like research or faction level. Crafting, refining, and research room levels provide different bonuses to operations.
New room construction mechanic added; rooms can now be upgraded in parallel, and they have changing costs; max members now determined by level of Residential room.
Changes include scrapper base starter rooms, room and character unlocks, crafting project and shop listing unlocks, a teleporter system rework, and more.
More base changes, including a new resource refinery, items, a leatherworks, profession training, NPCs, and paths, as well as equipment and ability proficiencies.